![]() In the current tiers, the T4 is a little more forgiving to new players, as many ships of that tier don't have dedicated AA armamentsĬauses CV players to be a little more careful when approaching AA bubbles, as their planes will take a HUGE amount of damage if they aren't careful, making them less effective in the long run. Ships with the fighter consumable, when the fighters "activate", they follow the attacking squadron even into the high-air, making CV players re-consider their attacks even more. In addition, bring back the old style of limited planes, the old style of multiple aircraft squadrons in the air, the full drop, and controllable fighters.Īs for flak, it will be very visible from the heads-down POV, mainly as a black quarter-circle every once in a while from the target ship's point of origin, causing you to avoid flak like you do now with skill. Carriers punish you for not being a part of the team and part of the AA bubble.īring back the RTS-style of CV's. World of Warships is meant to be a team game. notice how there's no difference between then and now? ![]() Spot ships, Take out ships that are alone away from the main AA bubble(s), Use fighters to combat the enemy CV. So, let's start with CV's purpose / role in Old RTS CV's Vs.
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